﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain
{
    public interface IPhysicsSprite : ISprite
    {
        SpritePhysics Physics { get; set; }
        IPhysicsObject2D PhysicsObject { get; set; }
        Vector2? PhysicsPositionOffset { get; set; }
    }
}
